Hey guys ,
I am desperate for some help, I have created a basic character in 3d studio Max, and then imported it into ZBrush 3.5 for some extra detailing.
I am now trying to generate normal / displacement maps … that I can use back in 3dmax
I ve been trying to do this for last couple of weeks, spent hours searching for answers on websites but no luck I tried every tutorial I could find but nothing seemed to work for me …every time I imported generated maps into Max …. It all went wrong, I am now feeling really frustrated and suicidal , I just don’t understand what is going wrong nor why is it not working … the worst thing is that I don’t even know where to start looking for mistakes , cause now I am not even sure is it something wrong with maps I create in ZBrush or am I doing something wrong in Max …
Please help me if you do know tutorial that works with 3.5
Also if anyone knows a tutorial on how to bake matcaps on textures in 3.5 ….
Thanks in advance …
I am very gratefull for any feedback and help