Hey guys,
Currently trying to render out a displacement map from zbrush and the tif that comes out contains only flat gray. I know its supposed to be gray “with levels not necessarily visible to the naked eye” but the .map doesnt respond on maya, and when I test it in photoshop nothing appears when I try to bump up the levels.
I know there are different codes possible for R32 maps but I can never figure out what to adjust.
Help!