ZBrushCentral

Creating a displacement map comes out flat grey

Hey guys,

Currently trying to render out a displacement map from zbrush and the tif that comes out contains only flat gray. I know its supposed to be gray “with levels not necessarily visible to the naked eye” but the .map doesnt respond on maya, and when I test it in photoshop nothing appears when I try to bump up the levels.

I know there are different codes possible for R32 maps but I can never figure out what to adjust.

Help!

Check out the video here:
http://www.zbrushcentral.com/zbc/showthread.php?t=61676&page=2&pp=15
There’s another video later in the thread for applying the map in Maya.