Hey there I am a little new yet quite familiar with Zbrush but I just wanted to get something straight as I am still developing a workflow.
I am trying to create a line of cyborgs based off of a friend of mine. I have started off sculpting his likeness in a low poly basemesh. Now my question was since I plan to use his head repeatedly would I be able to first finish texturing and coloring this character to a high standard or what could be used in a finished product and THEN start making the body out of dynamesh? And what is generally a good polycount for a head? I am trying to make the finished product as high a detail as possible and animate them in Cinema4D
here is a screenshot of where I am at
Any help is greatly appreciated
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