In this work, I wanted to build a 3D character both suitable for realtime animation and 3D printing.
First, I choose this cute 2D character design by Diana Marmol : https://twitter.com/dianammarmol/status/1375491768100225025/photo/1
Then, using ZBrush, I first modelled a T-posed version with nice topology for animation.
![marmon_notextured](http://www.zbrushcentral.com/uploads/default/original/4X/1/9/6/19676cc5e661ab282297d2cf2921ab3afd7bd448.jpeg)
![marmon_wireframe](http://www.zbrushcentral.com/uploads/default/original/4X/9/8/7/987abef763feeb1b906420b9f64175f89add0932.jpeg)
I tested its suitability for animation using Mixamo
https://www.youtube.com/shorts/N3UJGN9gDyA
After that, I posed it in 3 different poses, and prepare them for 3D printing.
I cut the models in order to minimize the use of supports, and also enable to print the swimsuit in a different color. I printed them in PLA:
Finally, I also wanted to show a scene with the 3 poses as in the Diana Marmol illustration. But I also wanted to show it in realtime. In order to achieve that, I aplied materials and lights to the scene in Marmoset. However, since I wanted to post it to Sketchfab for realtime visualization, and Marmoset do not have lighmap baking, I have to lightbake it in Blender.
Here you can see the scene in realtime:
https://skfb.ly/oUU6s
And these are some realtime renders made in Marmoset:
![render_pose1_1](http://www.zbrushcentral.com/uploads/default/original/4X/0/e/6/0e6aa305b1e2036ba40e1e9c83bd79733a6d00b0.jpeg)
![render_pose1_2](http://www.zbrushcentral.com/uploads/default/original/4X/c/a/7/ca7255d1b6231667a24ccd049b1afdba2f9a8ee6.jpeg)
![render_pose1_3](http://www.zbrushcentral.com/uploads/default/original/4X/5/8/0/5805fb67a802fe34a8f370bdfc8e2aeb5a799ea9.jpeg)
![render_pose2_1](http://www.zbrushcentral.com/uploads/default/original/4X/4/3/b/43bea1b1da76ad0301eee6db8ae623877d4edb60.jpeg)
![render_pose2_2](http://www.zbrushcentral.com/uploads/default/original/4X/9/7/e/97ed8461434debd68f30ece6a8ddcea96f485728.jpeg)
![render_pose2_3](http://www.zbrushcentral.com/uploads/default/original/4X/f/f/2/ff2da72310526bd2f19d72fa73490ab22c35b70e.jpeg)
![render_pose3_1](http://www.zbrushcentral.com/uploads/default/original/4X/0/2/d/02dc1a1f8e5c2cda85c81cc6bd7f1af5fe7cde1e.jpeg)
![render_pose3_2](http://www.zbrushcentral.com/uploads/default/original/4X/9/c/b/9cbf5a335fe4d0c4d3d2816f36e829760c2fdda5.jpeg)
![render_pose3_3](http://www.zbrushcentral.com/uploads/default/original/4X/b/1/c/b1c633d8198e01dcfb76e12c043cc924668657f5.jpeg)
Hope you like it. I learned a lot about preparing models for different uses.