Hey everyone,
I have quick questions for all of you supper users out there. So, I am very green to exporting and creating Displacement maps as well as Bump maps.
I have been reading through the online Z3 manual and have realized that I made a huge mistake. So, I divided my mesh up to Sub-Level 6. At level six I added all of my skin details. I.E pores, small skin wrinkles etc. using Zsub, and Zadd. I now know that I should have created a bump map and added all of these small details there instead of in my sub-division levels.
So here is the question I have, is there a way that I can some how transfer these fine details from Level six to a bump map. Is there some way I could use cavity masking, mask by intensity, by Hue or by saturation to some how create a bump map?
Have any of you out there run into this problem? I was thinking that I could just use the Cavity masking and invert my selection and then just paint using different gray scale colors to achieve it. Is this the right way to go about this?
Any thoughts out there? Or is there a better way to accomplish this task?
Thank you all in advanced.
Sincerely
CC909