Ok… so I’ve been searching the web for someone who has this problem, but alas I can’t find any forum/tutorial that can fix my problem. Here’s the issue: Whenever I try to create a texture map that is 4096 i keep getting this weird grid-like artifact in my texture. Whenever I export the texture on a lower subdivision, or a lower map size though, it doesn’t happen. Just to make sure it wasn’t just Zbrush looking funky i opened it in photoshop and sure enough its there. I’ve tried everything from FSborder fix, to smooth uvs and I don’t understand what the problem is. Help!
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