Hi,
I have a model with UDIMs here. I want to create Udim textures from zbrush masks.
I want to create the masks, convert them to textures and export the according UDIM texture out of Zbrush using the Multi Map Exporter.
That all works nicely with a single uvw. But with UDIMs it seem more complicated? Basically this workflow here but just in reverse: http://www.xuanprada.com/blog/2016/7/22/import-udims-in-zbrush What is the best workflow for this? Isolate each UDIM polygroup manually for export?
Cheers