Hey folks,
I am pretty new to zbrush and really enjoying it so far. I mainly work with max and use zbrush to add details to my models. But now I have a problem, I just modeled a base head in max and added really fine details as skin pores to the model (with projectionmaster and alphas) but didn’t make any major changes to the overall shape. Now I’d like to transfer those fine details to a highres bump/displacement map but zbrush always transfers the rough distinctions between the stored morphtarget and the level 6 hi-res model. I always end up in having a grey map with dark/black and white spots but I can not get it to only show me the pores and not the shape changes… :mad: These maps do not show any small details… and I just need a bump map for max, no real displacement map.
The funky thing is however, that I already managed to got a bump map like I need to have but with a way to low resolution (400x400 as a test) and then my pc crashed :evil:. Actually I am not able to recreate this map… There are only few settings in the displacement map creation tab and I am pretty sure that I use the same settings but I always gives me the same wrong/ugly ****ty map I don’t want
Even random settings give me the same results… I am pretty confused and need a little help from you guys… Please. I just want a normal bump map to paint my diffuse from and no heavy displacement map with drastic changes in the model… thanks
Have a good day anyway 
Joe




