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Crease in Maya to ZBrush

I have several objects in Maya which to be moved in Zbrush. Object function is used to crease tool. One of the lessons (which I do not remember), I saw the how author exports object from maya to zbrush with crease tool in obj and import it into Zbrush. I tried to do something similar to what seemed to me does not see the data Zbrush crease tool. Can you please tell how to solve this problem?

If you export the file as a .ma (maya ascii) file it should preserve the creased edges. When going from maya to zBrush, make sure you delete the object’s history first, or you may get an error when importing in zBrush. Either that or use GoZ That, too preserves creases. :slight_smile:

Many, many thanks! It’s working! :cool: