Look at the model in the Tool>Preview window. Is it really big or really small? If so, you can use the Tool>Deformation>Size deformation to temporarily resize it. Then before you export out of ZBrush again you can resize it back. Because you’re using the Size deformation instead of Unify, you can return to the exact scale you’d started with.
For example, if you do size -50 to shrink the model by half, then size 100 will resize it back to normal. If you do size -50 twice (or size -75) to reduce it to 1/4, then size 100 twice will return to normal.
Of course, the easiest is simply to adjust your other app’s import/export modifiers so that your model will export at a size that’s more suitable to ZBrush and then import back with the correct scale.