I’ve encountered a very frustrating problem on the high subdiv level (2.5 million)on my latest project. It seems a small cluster of 3 or 4 of the polys behind the character’s ear have decided to migrate to a great distance away from the model. These show up on renders and in the viewport as a straight line coming out of the model.
This did not appear to happen when the subdiv level was created, but after Projection Master was used. Although I wasn’t using PM on the head area and I had hidden all areas I wasn’t working on.
In case you think I might have just moved the polys in error this shot shows how far they have moved from the model. The tiny blob in the topleft is the model and the errant vertices are highlighted in the bottom right!!!
This view is a closeup of the hole in the earlobe where polygons are from. Drop down to the Subdiv level below and the surface is perfect.
Interestingly I had the exact same problem happen on my last model…A spike of polys also coming out of the models ear.
I’ve tried using smart resym etc and it doesn’t seem to fix it. Whats happened and is there a solution?