OK its time to move across 2 diff aplications from mudox to zbrush. First ill test out my Bat. Um I had the chance to learn this seperate proggie called Headus, this aplication is really really good for unwrapping your models… I highly recommend u learn that program. heres the link for that
http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=38
So anyways. I exported the creature that was created in 3d studio max 8 and imported that into Headus to unrwrap the model, once that was complete I then Imported that model into Mudbox, at this stage I usaly shape it out from there going through the stages, 1 to 3 divisions etc. So after im done, I drop this into zbrush and this is where i can recontruct and subdivide, this is where i can add in the finer wrinkles and pores etc etc. Render it out from there using cavity shaders and create your normal maps from there etc etc usual drill heh. anyways this is where im at, ill post more when i get more done hehe
WTF_01 :