ZBrushCentral

Crazy 3D Work Gumbo

Hey there zbrushers. Finally making my own thread.

My name is Rob and I have been an art student for a while. First degree was more generalist art approach but then I started taking animation courses and got a little more playtime with 3D apps like 3DS Max and Zbrush. Been doing Zbrush for a couple of months took two classes but have been self taught for the most part. Anyway I would like to gear my work towards more Games and such.

Here is my noobish work! Please leave some comments :smiley:

dragon_WIP.jpg After watching Dog Soldiers I couldn’t get it out of my head how cool the werewolves were in that movie with NO CG. Made my bust more of a were-dog like a hyena or a rot-weiller rather than the typical wolf/German sheperd.

More coming. Working on some environment stuff since that is what I like most.

Attachments

wraith_render_1.jpg

walken_test_render_1.jpg

demonfetus_WIP_1.jpg

were_dog_WIP.jpg

Love the dragon ! :+1:

Thanks a lot. After making I saw a few improvements I wanted to make so I will be revisiting/remaking it, but this time full body, sometime soon.

New guy I was working on. I am really trying hard to refine my textures. Still need to figure out how to do specular stuff on zbrush. reaver_rendertest2.jpg

Moar stuff to practice with faces and such. Guille_render_2.jpg

Attachments

jorge_render_1.jpg

julio_render_1.jpg

Work in Progress Mermaid. Inspired by Iain McCraig and Pirates of the Caribbean mermaid concepts…very loosely.

mermaid_render_1.jpg

good job friend

Ok here is an update on my mermaid. Did some tweaks to her anatomy to make her more ā€œfeminineā€ and did some polypaint work.

mermaid_render_2.jpg

nice work…like the texture of mermaid

Your sculpting is improving over your previous work. Keep at it.

Thanks guys. This feedback keeps me motivated and I’ll keep posting more soon.

Ok guys I’ve been working on some environments and I am still very confused on how to approach walls. My approach to almost everything is the basemesh>zbrush>export maps back to low poly. That seems to work so far but then I encounter this problem here:

[attach=256149]wall_topology.jpg[/attach]

I have never been sure how to approach windows in general, or walls for that matter. I could really use some help. I thought about doing this below but it might not be an elegant solution.

[attach=256150]wall_topology_posfix.jpg[/attach]

Attachments

wall_topology.jpg

wall_topology_posfix.jpg

Here is the environment I was working on. I used zbrush for some texturing and extra detail.
tikirendertextures12.jpg

Critique away!

Attachments

beachbar_04.jpg

This is an old project of mine that I decided to finish up a bit. Its based on a concept from someone else. Here is a base texture I made in zbrush but my uv’s were a mess. I don’t really know how to approach unwrapping this.
naga_render_incomplete.jpg

Attachments

naga_render.jpg

WOW! some great detail work there

Thanks Dongzi! Here is a character I am working on. Found sweet concept and decided to give a try to zbrush with hard surface. My goal is to do the whole hi-poly in Zbrush so that I can learn to use clip, polish, shadowbox, etc.

orange-guys.jpg

Attachments

soldier_render_2.jpg

I say you need to exaggerate your angles on the shack. The dragon is looking good, I hope you r are going to add more resolution to it.

@Mr-NYM
Thanks for the advice. Maybe that is one of the things that seemed…off about the scene when I kept looking at it. The dragon was one of my very first zbrushes and this is probably a good time to revisit it, yes. I get so caught up on all the new things I am learning that I just keep moving forward maybe even leaving some things unfinished.

From the concept you are using, converting it into a zbrush sculpt looks like it would have many sub tools, of which you are currently lacking. You need to imagine it as a suit you would put on in real life, imagine yourself assembling the armoured suit on to you. That way the model will look a million times better and will looks a lot more believable.

As suggested previously I went back to my dragon and did some more detail and some tweaking. Soon I should take it out of zbrush, retopo, and get some good rendering. Here is a progress pic. Tell me what you think.