ZBrushCentral

Crashing Out of 3.5 When Masking Figure OBJs

Hi everyone,

I’m finding a consistent problem whenever I try to work on an imported OBJ of a premade character figure (Daz figures, Miki 2, etc)
Everything looks fine until I try masking an area to manipulate the pose. If it doesn’t crash out immediately, it certainly does if I subsequently try to soften the edges of the mask.
I’m only a beginner in ZBrush, and dont want to use premade figures at all once I get more familiar with what I can do, but I’m concerned that the same problem might arise if I build fairly complex characters of my own. That said the default polygon count of these figures is not high in terms of what ZBrush can handle.
I wonder if the problem might be that the whole figure comes in as a single subtool?
I have worked successfully on a pre-posed imported character, but of course that makes for difficulty in making props without being able to use symmetry.

Any suggestions would be most welcome :wink:

As far as the subtool issue you may have to export the parts out individually then re-assemble. Now if I remember right, you have the option to export a poser model with all the subtools intact. I have done this before i think. I have poser 7 standard edition.

Thanks Gridlost :cool: I tried exporting from Poser with the original polygroups option selected and reassembled them in ZBrush, and that seems to have done the trick. Masking no longer giving me grief.

Sometimes I have similar crushes even with clean, but partially hiden geometry. So I think zb has some bug when you trying smooth masked region of parially hiden geometry or geometry that contains holes.

Thanks Velesius :cool: I think I’m going to play around with creating my own figure for a while - it might avoid some of these issues, and be more satisfying in the long run.

what i like to do with poser is import just the head or upper body and use those for impressions with projection master. Daz’s Vicky is one of my favorites.