Hi everyone,
I’m finding a consistent problem whenever I try to work on an imported OBJ of a premade character figure (Daz figures, Miki 2, etc)
Everything looks fine until I try masking an area to manipulate the pose. If it doesn’t crash out immediately, it certainly does if I subsequently try to soften the edges of the mask.
I’m only a beginner in ZBrush, and dont want to use premade figures at all once I get more familiar with what I can do, but I’m concerned that the same problem might arise if I build fairly complex characters of my own. That said the default polygon count of these figures is not high in terms of what ZBrush can handle.
I wonder if the problem might be that the whole figure comes in as a single subtool?
I have worked successfully on a pre-posed imported character, but of course that makes for difficulty in making props without being able to use symmetry.
Any suggestions would be most welcome 
I tried exporting from Poser with the original polygroups option selected and reassembled them in ZBrush, and that seems to have done the trick. Masking no longer giving me grief.