ZBrushCentral

Crash Bandicoot Fanart

Hello guys!

Crash Bandicoot was the first game I played back on the PS1. It feels great to come full circle and make a game version of the crate smashing bandicoot in Unreal Engine myself. This more mature, gold toothed, wild version is inspired by a drawing by the incredibly talented artist, Koteri Ink. This is a link to his work:


Check it out!

These are some wips from Zbrush.





Here’s the final, rendered in Unreal.


The model counts 70k triangles with topology ready for animation. I used Parallax Occlusion for the fur on the body as well as some hair cards for some fur in some areas. I spent exactly one month on this project.
Feedback or questions are always very welcome.

Cheers!

Niels

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