Hey guys:
I ran into trouble in a model due to my poor planning. 
I forgot to add a proper mouth bag and in the end had to stretch the inside
row of edges in the lips to make a mouth bag, this looks fine at higher SubD levels due to the # of faces but in lower levels it just looks like crap.
Iām thinking of fixing it with the poly retopology tool, is there an easy way to do this?
Can I go into retopology and import my level1 mesh and just re-work the inside of the mouth?
Thanks for the help, much appreciated!
