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CPU 100% Project Primitive

Hello,

I’ve been playing around with Project Primitive and I’ve managed to break it twice in the past day, where it’s using 100% of my cpu. This time it occurred when I was trying to drag a mesh away from the original mesh. It’s a really simple mesh. I thought it was because I had dynamic subds turned on last night, but this time I had it turned off.

ProjectPrimtive100.JPG

Attachments

ProjectPrimtive100.JPG

I think it might have had something to do with the scale of the object. I’m not 100% sure what was wrong with it, b/c it’s not that far off if I do a Unify on it. But, when I was drawing out a primitive on the mesh the bounding box was huge, and if I replaced the mesh with one of the primitves from the move gizmo menu it was also huge. I tried selecting just the area around my mesh and doing a Delete Hidden to see if there was some geo floating off in space, but that didn’t fix it either. It’s a weird bug. I’ve managed to make a new mesh and get around, but it was one of the weirder things I’ve seen in Zbrush recently.