I’ve started modelling a character that is going to be used in games. So I started my base mesh from zspheres and then realized that the topology was not good enough. So moved the mesh to Blender to do some fixing and retopo and now I’ve started to think if it’s better to directly sculpt without worrying about the topo or make a good base mesh and then do the detail from it.
By the way I’m looking for good body topology tutorials/videos but haven’t a good one yet.
