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Correct displacement workflow from zbrush to c4dtoa

Hey Community,

I already tried my luck through google and the official arnold forum, without any success.
I only found workarounds or outdated resources.
I would like to know the correct displacement workflow from zbrush to Arnold in cinema4d with an explanation how the settings correspond to each other.

Also it would be nice to know how the maximum quality can be achieved. Does Arnold accept 32bit displacement maps? up to which resolution does it work?

Thank you!