I’ve tried searching for an answer to this but I don’t really know exactly what to look for so have had no luck.
My problem is this: I’m trying to make a belt with skulls sculpted around its circumference. They all need to be the same, but will probably not line up to symmetry lines within Zbrush, meaning that I will need to sculpt one of them and then transfer that detail to other parts of the geometry. I don’t really want to use alphas to achieve this because I imagine some parts of the skull will overhang other parts.
Is there any way to take a bit of sculpted detail, and copy it to another area? I.e. sculpt one skull, and then magically transfer a copy to any other part of the belt?
Thanks