Hi,
I hope someone can help me with this. I’ve modeled a baby girl with her developing stages all from a peanut size and there are 4 stages that serve as the morphs of the whole process.
Now I have added a weenie to the baby to make it a boy, I didn’t want to sculpt from scratch because time is of the essence for the project it is for. I’ve added the weenie to the same place in topology of every one of that 4 stages, and the models register each other as same topology, only until it comes to the uv’s. The uv’s work fine on everything apart from the weenie area. Is there something it can be done?
In lesser words: the uv layout didn’t transfer to the same model as I was hoping it will. Perhaps something in the normals of the weenie? For now I’ve tried cutting off that portion flipping the normals and merging again by welding but no luck, only then it becomes flipped the wrong way visually.
Please help if anyone knows what needs to be done,
Thank you
Dmitrij
Please correct me if my information is faulty.