ZBrushCentral

Coordinates bug...

I started sculpting a model inported from Maya.
It’s coordinates are 17000, 10 , 50

Because of the extreme X coordinates, when i export a mesh from Zbrush,
the exported model is teared in two :
a part located at 17000, and the another part located at -17000

I hope that you will fix that in ZB3.5.

Best.

In ZBrush, check out your model in the Preview panel. It should be centered, rightside-up, and framed nicely in the little preview window. If it isn’t, go to the Deformation pallet and hit Unify. Now export your model. You may need to reposition it in Maya.

-Dustin