ZBrushCentral

Coordinate system different in ZSphere and Adaptiv Skin mode

Hi, dear all,

Need your help in these.

q1.jpg

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q2.jpg

q3.jpg

What is the mesh x,y,z res of the zsphere tool…? Zsphere tool-draw it out on the canvas-go into edit- look in Transform>Xres Yres Zres…what are those numbers? That might have something to do with it possibly…or I am cookoo as usual…if your raw zif aka zsphere model has a setting of 1 when you hit preview the eyes will look something like “snail eyes” poking out from the head…look forward to seeing the answer to your prob…
ron

Hi, Ron,

Xres, Yres, Zres are all 0.

Attached is the ZTL file. Please rename the *.txt to *.ztl. Thanks for help. :slight_smile:

WOW! looks like he did a 100 yard dash in a 90 yard gym…

insted of increasing the resolution try makeing a poly mesh from the adaptive skin, and then subdevide it :smiley:

Hope this helps :smiley: :+1:

EDIT:

also try loading your tool, and in lowest subdevision level, turn off the adaptive skin and do a Tool>morph tartget > store morph target, then try increaseing the subdevision level… if you get 1 side looking ok, but other side looks screwey, try useing the re-semetry or smart re-semetry…

Hi, Polaris, Thanks.
I think that will be work to make it a poly…, but I am curious why these happens and how to solve it.

Thank you…:slight_smile:

By the way…

>>WOW! looks like he did a 100 yard dash in a 90 yard gym…
Does this means one run too fast in a small space, then hit the wall, so face deformed like 3rd image???:qu: :qu: :qu:

yea, I was jokeing about the wall thing… you made a very nice head starter :smiley:

I am not sure why it did this…

you may have use the tool-deform-rotate on the low resolution preview, snd then increased the resolution… usualy when I do this I get realy bad distortion…

I am not sure what is causeing the problem…

>>yea, I was jokeing about the wall thing… you made a very nice head starter
Haaaa~~~~~~~, :smiley: :smiley: :D. Thanks.

>>you may have use the tool-deform-rotate on the low resolution preview, …
Yes, I did Smart Sym, ReSym…, will that cause the problem? Is there any other editing should be avoid before making it a Poly?

With a good start can make later work easier.

Select Zsphere to create one like this.

Slide the Density to 1 in [Tools] / [Adaptive Skin] /

Carefully move the points to the proper position to get a rough profile.

Increase Density to start sculpting.

Wish this helps to those newbie like me. :slight_smile: Polys: 26112

MaleFace.jpg

Femal face, origin from male face. Wish you like it.
Man_Wuman.jpg

What you should be doing Dan, (am not sure from your posts if you are or not) is once you have your zspheres set the way you want them (adding or deleting spheres later will cause all your hard work to go down the drain) then set the density to the highest setting your computer can handle. Then you go to tools>geometry and move up and down the subd levels and edit the mesh that way. If you do it any other way you can end up with some funky looking meshes!

If you decide you need to add edge loops and stuff then you will need to create an adaptive mesh first. It’s best to decide that ahead of time so that when you create the mesh at say density 2 you won’t lose all your upper level work or if you create the mesh at say density 7…you might save your work but depending on your system resources you might not be able to subdivide any more.

Hi, Aminuts,

Thanks for the hint. :slight_smile:

This thread should go into a trouble shooting forum. I wonder if you have figured out why this problem is happening yet? Keep us posted. :+1:

Hi, wierdPal,

I guess that might because I do Smart Sym in Low Level and carelessly click times in [Tools] / [Preview] / Store and Restore. I can’t remember what actually I done to cause this problem. And I still not correct the coordinate sytem yet.

Thanks for remind. A new post is now in Trouble-Shooting Forum:small_orange_diamond:)
http://209.132.68.66/zbc/showthread.php?p=170338#post170338

Does this happen every time, or is it just a freak occurrence from the way you put this particular base head together?

I tried and finally repeat the process.

After Zspher Mode is made. I rotate the model in [Tools] / [Prieview], then click [Store].

Now when I toggle back to Adaptive preview. The Coordinate system changed.

Why?? Can’t do rotate and store in this period?

Dan

So this one turned out O.K. then right? Lets see a screen shot. Visuals are always a bonus. :slight_smile:

Here is the Screen Shot. Any idea? :slight_smile:

Image1.jpg

The clipping plane is affecting the geometry. The nearer to the plane you turn the model the more it will distort. Try turning it right round in a few stages, storing each stage. I managed to get the geometry to explode this way. Also, if you change the orientation in mesh preview mode it doesn’t affect the underlying spheres.

As to why it's happening, I don't know, but presumably it is to do with the difference between ZB's 3D and 2.5D spaces.

But surely you don’t need to use it while working with ZSpheres?

Edit: I’ve just done a few more tests and half the time nothing distorted. No idea why. The one consistent thing is that if you change the orientation while in preview mesh mode the underlying Zspheres stay put.:confused:

Further Edit: I think perhaps it’s to do with changing the orientation and then increasing the Density.

Marcus

>>The one consistent thing is that if you change the orientation while in preview mesh mode the underlying Zspheres stay put.

Yeah, I tried again. I did rotate Zsphere in cliping plane while canvas is in preview mesh mode.

Why this make coordinate system different. Any reason that we can’t do in this way?:frowning:

ZBraGirl00.jpg

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ZBraGirl.jpg