So I may have made a huge mistake.
I’ve been painting some displacements and alphas to in photoshop to apply in zbrush. The problem is, I painted them in 32bit. And now I’m worried that I’m going to get banding because, and correct me if I’m wrong here, zbrush doesn’t support 32bit tifs and I’ll have to convert them to 16bit.
So, is there a way I can tell after I’ve converted them to 16 bit (short of bringing them into zbrush) if banding has occurred?
And what would the most lossless way be of converting them to 16 bit?
Thanks!