Hi there!
I’m using GoZ with Zbrush and 3Dmax and when I export to 3dmax the materials assigned to my object are standard-type. I would like to know how to use Vray materials with the bump maps and displacement maps I already created in Zbrush.
Is there any quick way to convert a standard material coming from Zbrush into another one?
I hope it’s clear enough. If not, let me know and I will explain it again in other words.
Thx!