This is NOT the same functionality as zsketching, and while similar under certain circumstances, is lacking the ability to:
• create multiple, separate zsphere chains.
• easily create ropes that run in straight lines across peaks of contours avoiding valleys, like a taught rope would.
• easily maintaining uniform line thickness without variation.
I would love for someone to tell me I’m wrong and show me how I can easily achieve these things, but for now I’m relegated to importing subtools into a different app and using a pipe tool. It’s a definite workflow buster, and slow and finicky. I’d welcome this functionality within zbrush.
suggestions?