ZBrushCentral

convert poly paint in to a texture.

question- step by step, how do i convert polypaint in to a workable texture , which i can export.

indepth- i am doing some tests with modo and zbrush. so if you have any documentation on how to work between the two, that would be nice.

i decided to make a simple head and uv map it in modo, then in zbrush colour it and sculpt it (modo can do those things, by zbrush is 100 times better)
but ive failed at the first hurdle, i have poly painting on my demo head, but i have no idea how to convert it to a texture (i had 3.1 and i could do it in that). under tools>texture i can see a preview of my texture, the uv map looks fine, its a preview of the texture i want, but it is not applying to the model.
in the texturebox (above the matcap box in the standard ui) the texture appears as a solid box of the colour i have selected (pink in this case).
ive done some googling and have found nothing for 3.2

so instead of going on and on, i shall ask , step by step, how do i convert polypaint in to a workable texture , which i can export.

thank you for your time, and thank you pixologic, i have built a new appreciation for your work after work with modo (although thats a great app still, just in different ways).

I own Both programs and will beable to help you.

Before going into the texture making I asume you have your Uvs made, and know what type of texture maps your wanting to make. In Modo you can have muliple Uvs for a single model. These will natural overlap in Zbrush but Zbrush has a feature to make polygroups from Uvs.

This method alows you to have say the whole texture map just for the head, and one for many ther body parts. The other method is to fit the whole model in once single Uv space for one UV map.

Lucky I have made a video which covers the whole process. I will locate the link and post it shortly.

This video whows how to create multi maps from one Uv layout. The short answer if yu wish to skp watching the process is make shure RGB is set to 100%. Your have made a new texture setting the size desired. In the texture menu to the right tray, make sure your colourize is on, your model is at its highest sub d level, then press Col.txr button. All your poly painting gets converted onto your blank map.

Map making, Modo to Zbrush.
http://blip.tv/file/982911/

And this video is more Modo related in hw to make the Uvs in Modo. The audio in this one isnt great, but is ok to head what im saying.

Modo to Zbrush pipeline for Uv mapping.
http://blip.tv/file/987773/

i was coming here to say i just worked it out. unlike 3.1 the texture box is not what you cover your model with, that has been moved to the texture menu in tools. it was a simple case of pressing the clone texture button. silly me.
although i am most interested in this video.
i am most earger to learn from other modo to zbrush users (isnt that odd, how as children we dont care about learning, just about girls. then you have sex, work out its not that great, and then you spend your days wanting to know about nazis and trying to learn everything you can).

Glad you sorted what you where after. The videos may still be of interest, check em out.