question- step by step, how do i convert polypaint in to a workable texture , which i can export.
indepth- i am doing some tests with modo and zbrush. so if you have any documentation on how to work between the two, that would be nice.
i decided to make a simple head and uv map it in modo, then in zbrush colour it and sculpt it (modo can do those things, by zbrush is 100 times better)
but ive failed at the first hurdle, i have poly painting on my demo head, but i have no idea how to convert it to a texture (i had 3.1 and i could do it in that). under tools>texture i can see a preview of my texture, the uv map looks fine, its a preview of the texture i want, but it is not applying to the model.
in the texturebox (above the matcap box in the standard ui) the texture appears as a solid box of the colour i have selected (pink in this case).
ive done some googling and have found nothing for 3.2
so instead of going on and on, i shall ask , step by step, how do i convert polypaint in to a workable texture , which i can export.
thank you for your time, and thank you pixologic, i have built a new appreciation for your work after work with modo (although thats a great app still, just in different ways).