Convert 32 Bit Displacement to 16 Bit In Photoshop For Use In ZBrush
So I was looking through an old project of mine and for some dumb reason I deleted my original ZTL sculpts. roll_eyes
cry:
But…there could be hope yet. I do have all of my base cage geo and 32 bit displacement maps that I am using to render the character with in Maya Menalray.
So I know that I can take displacement maps (16 bit) and import them into ZBrush as an alpha, then add them to the displacement map area of the tool, set my intensity and mode and output the geo and get my sculpts back.
The only problem is there is bad aliasing that is occurring on the model when I apply the displacement. I know this isn’t a ZBrush issue at all. I have made a 16bit displacement map in Photoshop (16 bit grayscale with no color information saved out in PSD format) with smooth gradients and everything works as expected.
The problem arises when I convert the 32 bit file to 16 in Photoshop. (I’m using CS5 by the way.) The banding is happening during the conversion process. For some reason when I convert over this HDR filter tool pops up and this is the only way I can convert over.
Has anyone had any success in converting a 32 bit displacement map to a 16 bit in Photoshop and avoid this banding issue in ZBrush? If so please let me in on your conversion process…I would love to get this model back into good standing!
Thanks! NickZ.