I’m using zbrush 3.12 for mac on a MacBook Pro 15 inch with 10.5.7 OSX and the default harware that came with the mac .
When I go to generate a normal map through the menu in z-brush, it comes out as a 2048 map by default every time. I’m used to going in and making a new texture and specifying size and it will render out a texture that size or at least that’s what happened with zmapper.
Does anyone have any input into getting a 4096 map out of zbrush 3.12 (or 3.2 as of today!). Thanks for your help. I’m sure it’s just a goofy switch somewhere I’ve not noticed.