Contemporary Outfit

Hey guys, been working on this for little over a month and it’s about time I share it. I’ve started using Zbrush more frequently and it had an essential part in this project. Mainly for detailing and bulk of the retopo.

Entire outfit is game-ready and comes to 21,803 verts, 2 texture sets (dress, jacket+bag), spec/gloss workflow.

Blender served as in intermediary between all the different softwares and used to make the small things like the buckles and zippers. MD for the base garments, Zbrush for detailing, Substance Painter for texturing, and Marmoset for renders. Poses and animations are from Mixamo.

Artstation link w/ animation: https://www.artstation.com/artwork/PoerLB

As always questions, feedback and critique welcome!


Really nice work on that jacket! :+1:

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