Hi,
Is it possible to connect two lose ends of a ZSphere chain (to make a closed circle, for example…)?
Thanks in advance.
// tennet
Hi,
Is it possible to connect two lose ends of a ZSphere chain (to make a closed circle, for example…)?
Thanks in advance.
// tennet
yes and no.
It is not possible to do it with just a Zsphere chain.
If you want to connect them you need to place them in the correct place and then do a retopo to physically connect the two parts.
Thanks for your answer. I’m still pretty new with ZB. Do I lose my Zsphere chain if I do a remesh? Could you please explain shortly how this is done?
Do I need to “make adaptive skin” first and then on to “rigging” and “topology” menus? When I change Ztool (to the new “adaptive skin Ztool”), then the rigging and topology menus disappear from the Tool menu. Why?
Thanks in advance,
Tennet
Yes you lose your chain if you do a retopo to connect the two.
The reason those options are no longer there is because the tool you’re working on is no longer a Zsphere. It’s an adaptive skin mesh…or just simply a .obj. It is only vertex location information.
Before it was a zsphere which has tons of stuff in it. The same is true for a start up 3d mesh. They have a submenu in the tool menu called initialize. It is just changing how that primitive object is being created by Zbrush. Once you tell that mesh to be a polymesh 3d (pm3d) it loses the ability to be edited in that way as it is now basically just vertex location information.
Make sense?
Thanks again! Yes, I think I understand now. I got it working anyways. 
Is there a hotkey that is used often when drawing Zsphere chains? When I watch the different movie tutorials it looks like the artists just draws very complex Zsphere chains so quickly (without stopping or moving them around etc)? I have to click each Zsphere, pull/move it out, draw a new one, pull it out… aso. If I click “Command” (on the Mac) when drawing then I can paint Zspheres, kind of like I want, but I get way too many Zspheres in the chain doing it this way. Is there a simpler way to do it?
Thanks again!
// tennet
If you hold shift and click on a zsphere it will create one the same size as the one you clicked on. Then you can hold shift again and it will drag it out while keeping the same size. Then just use rotate and move on the part in the middle.