i want to create my models from zpheres, as it seems like the best way to work for me.
however i wanted to ask about some workflow concerns that present themselves.
1: i create the sphere base mesh
2: put in a lot of detail
3: retopologise
4: then UV mapping is where i get confused, i would want to use maya to do it, but if im importing my zbrush model at a lower resolution, surely when i take the UV mapped model back into zbrush, the high subdivision detail will be lost right?
i know this is a real beginner question, but im just never sure exactly how it would work. do i simply export and uv map befor eputting in the higher polygon detail? or can zbrush keep the extra high res detail and just read the newly created uv map seperately?
i hope you can shed some light on this 
