Hello, I’m modeling a face in Zbrush and am about to retopology it. However, I am confused about the unwrapping of the new low poly created by Zbrush. If I export it and unwrap it in Max, how can I reintegrate it in Zbrush a the lowest geometry version of my high res? Basically, what’s the next step after retopo to create a video game style model with zbrush.
(Any tip on successfully creating a normal map in Zbrush 3.5 for a face or link to a good tutorial would also be appreciated)
Thank you.
Ilman