ZBrushCentral

Confused about next step in retopo

Hello, I’m modeling a face in Zbrush and am about to retopology it. However, I am confused about the unwrapping of the new low poly created by Zbrush. If I export it and unwrap it in Max, how can I reintegrate it in Zbrush a the lowest geometry version of my high res? Basically, what’s the next step after retopo to create a video game style model with zbrush.

(Any tip on successfully creating a normal map in Zbrush 3.5 for a face or link to a good tutorial would also be appreciated)

Thank you.
Ilman

If you follow the steps for retopology, you will not lose the detail, you will just have a different base mesh.