ZBrushCentral

Conforming clothing for Poser

Just wondering if it is possible to create conforming clothing in ZBrush to be used in Poser.

I understand that the items of clothing from ZBrush need to correspond with the Poser body part names. But I’m not sure how this is done.

Does anyone have any pointers.

Any help gratefully received.

Thanks
Mark

Does anyone know of any tutorials on this subject. I can’t find a single thing.

Thanks

For the ZBrush side, there are a number of different ways to produce clothing. For example, a lot of people use the Extract mesh method to make a start, refining the mesh by using retopology. The method you use will depend on the requirements for conforming clothes in Poser.

The Poser side of things is really beyond the scope of this forum but a quick google turned up these which you may find useful:

http://my.smithmicro.com/tutorials/1643.html

http://209.92.41.204/Poser/conform.html

Thanks marcus, that’s a great help. God only knows how you found the links. I couldn’t find anything.

Since glancing through the tutorials I have another question.
Before I create a new thread I thought perhaps you could advise.

I am in the process of modeling a pair of boots in ZBrush, which I was planning to import into Poser as clothing. I have had to append other ZTools to the main boot model as the boot has some extra utilities fixed to it. This has taken the poly count up to around six.

Would I be right in assuming that when all ZTools are merged, the merged model will pick up the highest poly count, which in this case is six. I don’t think there is any way of reducing poly counts once ZTools have been merged.

Would I also be right in assuming that this may not be suitable for Poser. The poly count needs to be at its basic to be used in Poser.

Thanks again marcus, much appreciated.
Mark

If you are going to merge subtools together the final polycount will be the total of the polycounts for all the subtools. I don’t know the Poser program requirements but I would guess that it requires quite low polycounts. You’ll need to research the best method for getting your model into Poser. I think you probably have three options:

  1. Using lower resolution versions of the subtools that will give a lower polycount when combined - but this will lose the high res detail.

  2. Using Decimation Master (available from the Download Center) to reduce the polycount but keep as much detail as possible.

  3. Using the Retopology tools to create a suitable mesh for assigning UVs and then generating displacement maps. (You will have to see if Poser can use displacement for this option. You may need to use the displacement map as a bump map instead.)

Thanks Marcus

I’ve been trying to get to the bottom of this for some time and it’s been holding my creative juices up. However your help makes me feel like I am finally getting somewhere. I’ll take a look at Decimation Master and do some research on poly count for Poser.

Thanks again for your help, Brilliant.