I’m fairly new to Zbrush (and Maya) and recently got involved with several high school students in making a math teaching game. I need to make the buildings, but when I bring the one I’ve made from Maya into Zbrush (using GoZ) and I subdivide, when I try to sculpt, the areas that had the smaller faces in Maya end up having compressed sculpting. If I try to use qRemesher, the mesh distorts and gets jagged edges. Is there any advice that more experienced users could offer? Thank you!
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