Hi, does anyone know of a tutorial or site that is specifically geared towards COMPLETELY making a sci fi hard surface model in zbrush start to finish and talks about the workflow mainly? Like right now i want to start simple, and model sci fi guns and do them completely from scratch, and also make like robots later on, I’ve been thinking of how i would go about making a good workflow for a gun; 1: Make a plane or use shadowbox to extract its basic shape, Clip it to clean it up 2: Mask the areas i want to be separate parts, Poly group them and make more clip curve adjustments 3: Drop the models views on the canvas then open up shadowbox again and make each part. But I get stuck there and don’t know what to do next yet. Or say i wanted to make a sci fi spaceship or something or a robot I need a good workflow for that.
Also… does anyone know a good reference site for Sci fi futuristic details?
But I actually want to stay away from reference as much as possible because the whole point is to develop a concepting workflow how to quickly block out hard surface shapes and make them into highly detailed models. Also is there a way to keep polygroups after you do dynamesh?
Thanks.
