ZBrushCentral

concentric circles

Hi,

I would like to know how to create concentric circles in a mesh in ZBrush. I have a body suit that needs more mesh in the pec/breast area and this seems like the solution. Read a tutorial on advanced rigging and it’s mentioned but not explained.

Thanks much

Richard

Maybe an alpha to displace with projection master?

For example you have a cube-mesh with quadratic edges and you want to get a part with concentric round edges: First mask the area you want to alter, for example with the mask circle-function. Then make a polygroup of the masked area (polygroup masked, NOT polygroup masked clear mask). Select only this new created polygroup and hide the other groups of your object. Edgeloop as often as you need, for example three times for three loops. Then before showing the hidden polygroups go to the deformation-menu and relax the selected polygroup with the previous created edgeloops. Perhaps this helps. One more info: If you choose polygroup masked clear mask instead of polygroup masked, then the relax-function also relaxes the other, hidden polygroups. You can also use polish by feature to get even better round circles instead of relax or in combination with relax, but always mask the area outside of the created circles, otherwise everything will be relaxed / polished.

Thanks to the both of you.

On the more informational post, would it be wise to QRemesh afterwards or will that kill all that work? Just really want the mesh to be very clean but retain the newly created CCircles.

Thanks again!

Try it out, you can undo if it doesn’t do what you want. But in my experience, qremesher doesn’t perfectly remesh Loops, even when you first line out your loops with the qremesh-brush and set the auto-mask function to 4 and take a high cstiffness and curve-sense in the qremesher options. But perhaps the remesh-result is good enough for your work. There is no standard-answer possible. The qremesher is very good, but not perfect.

Your right. I’ll just play around and see what happens. I can always undo it!

Thanks again.

Rich :smiley:

Was playing around today with these ideas. Got my own so wanted to ask if there is a way to make all this work.

Figured out that if I load in a Circle and reposition it over the bodysuit and then mirror it (which I found to be a bit of a task. Even after attempting to Convert to a Polymesh 3D it still acted kinda weird for me). Finally got that accomplished and then saved out the two as a new obj file to use later for perhaps another project. but wondering …

Is there a way to take the bodysuit tool and this new set of circles and tell ZBrush to merge them together and clean up all the under mess that will be created in doing this while retaining the concentric circle layout??

Probably not but thought I would ask!

Attachments

BodysuitWConcentricCircleMesh.jpg

Hi mawag01, well as it turns out your way really was the best way. I really didn’t want this to be as tightly wound as it turned out but it’s allot better than all my other experiments. Loops are really useful for this sort of work but I wish there was a way to tell the “Relax” feature NOT to keep showing the rest of the suit. More unneeded clicks to keep hiding it while I was adding more loops and relaxing. Too bad there was not a way to tell the loops to space them further apart or create a “Wide Loop”. Would have saved me some time. I then just used the Move Topological brush and the Smoothing brush to get the hole in the center as close to closed as I can get it. I’ll fill that later. Then used the Relax by Feature to straighten all of it out. Even used the Flatten Brush to get the wabbliness in the center more evened out.

Thanks very much for the information! :smiley:

Rich

Attachments

Bodysuit-ConcentricCirclesZB.jpg