ZBrushCentral

compound insect eye?

http://www.zbrushcentral.com/showthread.php?t=66100&page=11&pp=15

I don’t understand this part:
“2…primitive cube3d and initialize it so that the side count equals to 6. This time around I draw (and select black color) the hexagon on the white canvas”

  • I have the white canvas square set up as in the explanation, and I click on Cube3d. What does “intialize” mean and where is an option for sides to be 6?

  • After that, what setting do I use to make the hexagon draw out flat onto the white square as in the screenshot?

Thanks.

The ZBrush primitives - those 3D tools that are always in the tool palette - all have an Initialize menu where they can be adjusted.

Init.jpg

In step 4 of Snakexxx’s eye explanation (link in OP), I am not getting how the tilde key creates a seamlessly tiled pattern. I have the 3 hexagons in the upper left of the white 3DImagePlaneCube as pictured in the thread Step 3. When I hold down tilde key, and drag in the canvas, it simply moves the white square and the hexagons as a whole around in the canvas.

How is this movement involved in getting a seamlessly tiled pattern? I have read Pixologic’s page for the tilde key but it hasn’t clarified things for me.

All the tilde does is wrap the canvas so that you can fill in the gaps to make the texture seamless. (It is similar to the Offset filter in Photoshop.) But you do need to snapshot the hexagon to fill in the gaps - it’s not automatic.

HTH,