ZBrushCentral

compound eyes and overlapping patterns

Hi, I’m getting down to the last few steps on a bug monster and now I want to sculpt in the compound bug eyes. I know in theory i’ll have to do some sort of tileable alpha but I have no idea what this would entail in practice. Can anyone give me a push in the right direction?

if you have evenly sized/spaced quads you can create a Planar Tile UV setting, have a Vertical and Horizontal Tile alpha that you can apply to the mesh You can tile this alpha as well to get the desired size on the eye. Once that is done you can mask off that alpha and use the deformers to get you a perfect tile across the surface.

The eyes are just an elongated polysphere so it has really evenly sized and spaced quads. how do I apply the alpha to the model, set it to tile and then mask by alpha?

I think i get what you’re saying i just don’t know where all the switches and levers are.