Hi there.
I have a somewhat strange problem using zBrush with max. Ive built a model that should get a normal map in max, so that I can have short render times when the creature is in the background. I know how to use displacement mapping, but I dont want to subdivide the model at all, I just want the normal map information.
Alright, I have my model UVed in zBrush, using AUVTiles. The Texture looks fine in zBrush as well as in MAX, so I guess MAX gets the mapping right when getting the model from zBrush.
High Detail:

I import the models back to max using .objs, with standard settings.
Hope someione can help.
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