Hi there,
I know I may be posting the 1400th topic about this but I can’t even begin to work out how to export displacement maps from Zbrush.
I’m using 3.12 and almost every guide I’ve found is either too complex for complete beginners, or it refers to out of date versions.
I haven’t been using Zbrush long but I got my first model to a point I would like to try it in either Max or C4D (whichever is easiest) but I failed.
My model was created in Zbrush with Zspheres as oppose to being initially modelled in another package.
So could anyone kindly explain the steps from finished model in Zbrush, to low poly model in Max (or C4D) along with higher sub-d disp map ready to drop into the material.
Or altenatively point me in the direction of a tutorial that explains it for someone who’s brand new to it all!
Many thanks