I broke apart a head and body because my old computer couldn’t handle them both being divided. I got a new one and wanted to create one mesh out of the both of them so I can retopoligize and rig it. Is there any way to do this?
Yes - I just went through this process - here is how I handled it:
- Let’s say you have two parts of a mesh that are fully sculpted - they are in one ZTool and there are 7 levels of division on each one
- Bring in your lowest level mesh that has the desired base mesh polygon set up
- Append the target base mesh to the completed ZTool
- Place it below in the ZTool order (not sure if this is important, but I always have done this)
- Using the Move and standard brushes sculpt the base mesh to roughly the same shape as the projection mesh at the lowest level of geometry
- Select the base mesh and create morph target
- On the base mesh mask off ALL parts of the mesh that are not included in the sculpted subtool that you wil be projecting from
- With the base mesh targeted press project all
- Use the morph, move and smooth brushes to correct any wild geometry before moving up a level
- Divide the base mesh and repeat (taking the sculpted subtool up one level as well) - repeat all the way up the chain
- Change masking as needed and repeat for all other subtool projection
With this method there will be a few places that just might not work right such as ears, mouth, etc., but it is better than starting all over for sure:).