I have made a model using 3+ SubTools for the skin texture. ( It is a featheresd texture and I had been working on the Bird of Prey Tutorial by Joe Lee http://www.3dtotal.com/tutorials/bird_of_prey/
Now I want to generate a Normal Map. My question is, should I combine the SubTools first using the MutiMarkers? If so, then I will have geometry that is unable to more through the division levels, either up or down.
Also I wonder, will my Normal map be able to fit on the original, lo res model which having not been textured is a bit smaller having less poly faces?