Is there a way to combine meshes while keeping the sculpted details from higher subd levels from one mesh? I have a character with 5 subd lvls and I decided I want to add a tail. I brought it down to first subd lvl, and using masking and polygroups, removed some of the geometry where I want to add the tail. I then brought in the tail mesh and merged the character and tail subtools. At this point all subd levels and sculpted details are still there. Now I used the zsphere/rigging/edit topology method from the “did you know” tutorials to connect the 2 meshes. Works great. The only problem is that I loose all the subd levels and sculpted details.
I tried to take that adaptive skin into the subtools of the original character mesh and do the “project all” to recreate the subdivisions and scuplted details, but I’m still loosing a lot of the oriinal detail.
Any ideas?
I’m using R3.5.