I’m working through a book called ‘Realistic Game Characters’ by Ryan Kingslien and I’m having issues with combining my ZBrush sculpt with a new mesh topology. The sculpt was re-tolopologized in ZBrush and brought into 3ds max to add ears, shoulders, eye bags, and a mouth bag (saved as OBJ). I selected my original sculpt and set it to the lowest subdivision level then I selected tool -> import and found the new mesh topology (saved as OBJ) and got a pop-up saying to press ‘YES’ to transfer high res details to the modified mesh (I pressed yes). It attempted to transfer all the sculpting I did earlier to the new topology, but the model contained many holes in the face and my symmetry wasn’t working. When I tried it again later the sculpting didn’t transfer to the new topology and now it isn’t working at all :(.
Has anyone had this problem before? And do you have any idea on how I might fix this? Help!
Thanks,
Aida 
p.s. Using ZBrush 4
After I transferred my old sculpt onto my new topology and fixed up one side of the face with the morph and zproject brush, I lost active symmetry (it was all wonky). Then when I tried to smart resym, starting at the lowest subdiv, it said "symmetry results 0%. symmetry points found. symmetry map was not found. Do you know what to so here?