Hello everybody,
I’m sculpting a Body Statue, but in Parts. Now I want to combine them to one Mesh, to make the surface smooth and fluid between the parts, for example, the legs and where they should be connected to the body.
I tried Remesh All and then Project All. Unfortunately, on very small details like the fingers and toes I have crazy/exploded polygons.
Is there a workaround for that? I would be completely satisfied if the two meshes would be combined with triangles and other unnice things (like partial subdivide), if just my sculpt would hold.
Thanks for all suggestions,
Richard