that stencil is in realtime. you dont need to use projection master for it
Thanks so much for showing your whole process like that. If it was me I probably would have tried modeling the whole thing symmetrically and then posing it, but your way seems much better. I think it made the end result that much more interesting too! Beautiful!
yeah, i just intended this thing to be a concept sculpt, so there was no need for symmetry in this case. considering he is non symmetrical to begin with, that just made it that much clearer to me, that i wouldnt need that ability. plus, its just good practice
I worked with Niwa-san, the man who designed that colossus. An amazingly skilled and fast illustrator, heās now at work on the sequel to Shadow: the pre-production stuff looks fantastic!
wicked!. lucky guy.
just thought i would say that i only loosely based it on boss 1, not on any particular colossus in the game.
bro I know this is your thread but Iāve been modeling a Colossus too. Its the 6th Colossus from the game
nice, i like it. now for zbrush to get a hair system in like what you got there
thanks guys.