I don’t suppose you can make a smaller and, perhaps, faster version of this vid. 56 minutes seems a bit long and 227 meg is a bit large. If you could skip a few frames and make a version that’s under 40 meg, that would be great.
Cheers,
Revanto
I don’t suppose you can make a smaller and, perhaps, faster version of this vid. 56 minutes seems a bit long and 227 meg is a bit large. If you could skip a few frames and make a version that’s under 40 meg, that would be great.
Cheers,
Revanto
Thanks Martin, both your post and your video, the best time 56min consumend for me!
I also thanks because taking your top skill and masterart level you have the time to share, really share your tecnhique.
I am impressed by all the Beta tester images but more impressed of the LACK OF SUPPORT FROM THEM in sharing tips, if you ask some of them in PM they answer have no time!
But is an excuse because Z3 make possible when you are working CAN RECORD SIMULTANEOUSLY what you are doing.
That make your tutorial more important and relevant! and also tell us about your human quality
Andreseloy
Thanks so much for your video, Martin
It’s so inspirational to see such fluid and masterly sculpting in action, as is an insight into your workflow in general.
I can see that there is a LOT of potential in the brushes / macros from your use of the ‘flatten’ brush, and will take some time to look into that
Great, work, and thanks again for your time in putting this together
Chris
I really like the details on the creature’s armor. Makes it look very epic and threatening.
Hey Martin,
Cool vid. It’s great to see the way other artist work. I am just curious as to how you set your brush to create multiple instances of itself while you were sculpting the pillar-like structure on the creatures leg. I tried to check out the settings you had on screen, but couldn’t find nething out of the ordinary.
It was explained somewhere earlier in the thread. I think there is a setting in the deformations tab for doing this.
Awesome sculpt. The video was mind blowing. You’re an imaginitive sculptor, also you’re mastery of the new tools, brushes, workflows, topology and rigging is an inspiration. I literally could not stop watching the video. I think if it was any shorter, it wouldn’t convey the power of the tool and your work.
Kudos. Thanks, made my day!
Only a quote from Dexter’s Laboratory I can say
Oh, boy! Oh, boy! Oh, boy! Oh, boy! Oh, boy!
Martin, it’s a real inspiration to spend more time with zbrush, and less with the technical side of 3D…I’m almost considering to drop my 3d pack…and I think, if I’ll be more expert in Zbrush I’ll do that…
Very cool. Nice to see your workflow. Very insightful.
Cyborgguineapig: Hey dude thanks for letting me know. It’s actually in the cgtalk thread, but good looking out neways.
Once again thanks for sharing your work Martin.
Koncept,
Do you have a link to that cgtalk thread?
I saw them use the same idea in the ZB3 teaser video with the computer keys and some strap decorations, so I was wondering the same thing?!
Thanks for the vid! great work!
hyper1:
If the link doesn’t take you directly there its’ on page 3 of the thread:)
Wow, many thanks to you Martin, that was a great vid!
Please texture him!
WOW! Martin, thank you so very much for this video!
I only watched a part now but interrupted watching to make you this post. All the options and all the things I don’t know yet were (…) a bit overwelming but thanks to your video I will learn very much and a as such is a great jumpstart!
Way to go man.
Keep up the great work,
cheers,
Jaxx
Superb work Martin,
Really enjoyed watching this, you are a fantastic sculptor and its been an education watching you work !
Thankyou for taking the time to record and put this video out - it’s much appreciated
LET ME JUST SAY THAT THIS IS FREAKEN AWESOME…
ambient-whisper, Thanks for sharing your video tute !
There’s so much information in it, plus the way Colossus’s muscles came out of that simple mesh is simply amazing!
Well done!
Cheers!
Kevin