Very impressive model and texture, keep it up!
Man, amazing!!! I love Marvel, DC, and other comics characters!!!
But the eyes… Very expressive with deep feelings and soul!
This thor if somewhat fantastic… inpired by the sketch from Joe Madureira right? it is very very close to the drawing… great skills man…
Marvellous! love both characters!! Thor is especially appealing, i love the intensity, and the character lines are just right! great job!
wow a lot of feedback! thanks guys, and top row this is cool!
voodoomonkey I am writing you back in a few minutes!
I worked a bit on Thor today.
Attachments
man, I love that work, you inspired me
GREAT WORK!
keep posting
owww…amazing work, modeling and texturing!!!
The hands could be smaller in my opinion, but is just me thinking loud…haha
very impressive…is there a cape comming??
L.L.
yes! top row where it belongs!! the hands look a little wonky, but i know that will be fixed up. congratulations!!
wow. this is really outstanding work. I cant wait to see the final result. Keep up the good work.
This is some really great modeling. great job!!!
Hey , i would have never seen this impressive stuff if it had not been on “toprow” ! Poor Aurick must have been asleep at the wheel…so much to do in such a limited time…!
jantim
Kick ass
wow!amazing work!!!
I love your work …Just a little critique: the hands
Your work is one of the reason I visit this forum…Thanks
I really love what you’re doing with the Thor figure. Especially as I am a fan of the Marvel Ultimate’s version of him
–EK
'bout time it made it up there. now you HAVE to finish!
eheh belle job .petite soeur .
what is the poly count on the Thor model?
those models are freaking amazing! very nicely done. however i do have one suggestion. i would love to see you render textures proceduraly from your model useing a rendere like darktree or mental ray instead of useing photos. that way the texture lines up perfectly. that way you will see all that bad ass amazing detail you so lovingly sculpted. i feel the photo stamp textures are fighting with your model and covering up to much of your amazing quality and detail. if you want a example of what i am suggesting look up balaz kiss’s goblin renders.
What is this Balaz Kiss’s Goblin Renders of which you speak?
Ooh I found it. On Spiraloid.
He doesn’t go into a lot of detail regarding his procedural techniques though. Is there a tut anywhere?
His stuff is phenomenal though.