This is my first post here, so I hope this is the right place to post this. And I’m still pretty new to Zbrush, so I apologize is this sounds dumb, but we gotta learn somehow.
Basically here’s what I’m doing: I created a basic model in Maya, import into Zbrush, subdivide, and create a more detailed model. Then I decided to start painting textures. So I set the material to MatCap White Cavity, Disable UVs, paint, paint… And I like what I got so I decide to export the texture for Maya. I enable UVs, bring the subdivs down to 1 import original OBJ to get my UVs back. Then I create a new white texture at 4kx4k and hit the col>txr button.
The problem I’m having is that it looks like the colors I’ve painted are being affected by the orignal color of the new texture (in this case white). But it looks that way no matter what color I choose, whether it’s black grey or white. Is there something I’m missing??
Thanks in advice for your help.
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